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Room No. Free trade and globalization have been seen as superior economic courses of action, generally speaking, and so, autarky involving the elimination of foreign trade has proved unsuccessful, and has become more of a utopian ideal.
By granting each security band advantages in the production of certain vital minerals, CCP is encouraging trade between several points throughout the game and not just between one or two trade hubs and deep space.
More activity, whether in mining or transportation, should result in more killmails. The fact that, theoretically, the macroeconomy should structurally improve as well is a nice bonus.
The idea of assigning each security band an economic niche is not new. Back in August , CCP published two dev blogs concerning the future development of null sec.
Nullsec should be the only place we're injecting at least some of the ices, zydrine, megacyte and morphite into the game. This ensures that nullsec mining retains a unique value proposition, and guarantees that mining time for these types is priced according the risk and effort involved in nullsec extraction.
People building things in nullsec should only need to travel to empire or more than a couple of regions across nullsec for low-volume supplies.
This requires that industrialists have a ready supply of low-end minerals available nearby in nullsec, without breaking other systems or goals.
Likely means some way of mining low-ends in a massively more rapid manner compared to current tools. In the interests of brevity, I didn't even include the changes to ice mining and gas harvesting.
Making the change three months into a major null sec war could impact the result of the conflict. So why am I hearing so much about low sec? The first reason is the conclusion of the dev blog.
In addition to the reduction of stockpiles and possibly the reprocessing of junk modules , CCP included the following list of expected effects of the redistribution:.
The first item on the list explicitly states low sec, with the second item a logical extension of the first. The second cause is the reaction of members of the Council of Stellar Management.
One member elected in June, Phantomite, posted the following in a recent blog post. While a number of CCP staff have expressed interest in what we have to say, we have recieved [sic] absolutely zero indication of the feelings of the people who actually set the schedules for and steer development, which makes this all the more offensive to the players of Eve.
We have been offering up a full package of problems and solutions that match what the community has asked for, and CCP has thrown mass active player mining to lowsec with the implication that this is a gift to the area.
A discussion of what the Council of Stellar Management itself is beyond the scope of this article. Instead, I will earn my blogging license and delve into the changes.
First, the changes could help reestablish the food chain in low sec. Back in , I wrote about how the upcoming changes in the Odyssey expansion could harm the type of activity we see in null sec.
By trying to increase activity in the belts with miners, smaller predators would have more targets. And the small predators will attract larger predators.
And so on, and so on. I'm not sure that future high prices for isogen and nocxium will attract large numbers of players to mine in low security space.
My personal opinion is we are more likely to see the null sec blocs conducting mining operations than independents in the belts.
But low sec, contrary to popular opinion, is not just factional warfare. Ignoring the rest of the systems in the security band is a bad idea.
The mining changes at least throw non factional warfare space a bone. An interesting fact, which hit me while I read the dev blog, is that miners in the Caldari and Minmatar regions will not be able to belt mine nocxium in all low sec regions.
In fact, The Citadel will have no nocxium in belts while Heimatar will only have one system containing Hedbergite. The 0. Here is the breakdown of the number of systems in each Caldari and Minmatar region that will provide nocxium in asteroid belts.
One concern I do have about the regions with limited nocxium ore are the diamond rats. When they were introduced, their habit of immediately mining all the ore in the system forced me to move from one of those systems.
I just wonder if the developers took that into consideration when calculating the amount of ore mined in low sec. Finally, I want to revisit the concept of the food chain and small fish attracting big fish.
If CCP wants to fill the low sec fish bowl with miners without the PvPers immediately devouring the miners, they need to provide some safer places to mine.
I've found that belts are relatively safe if one pays attention and flies smart, but ore anomalies are death traps. They are a beacon calling out to passing gangs to investigate the site.
My idea to get people used to mining in low sec again is to reintroduce ore signatures back into the game. Removed in the Odyssey expansion in , ore signatures would provide safer places to actually mine with a bit of work.
I believe that if EVE can have combat signatures for exploration and PvE, then why not ore signatures too? While clever hunters can pre-probe the sites in order to surprise unwary miners, ore signatures prior to helped promote mining in low sec.
Bringing the sites back would help achieve CCP's goals, if only to allow some mining to occur in a lightly trafficked system.
Now, I would like to say a few things about the plan. I absolutely hate the idea of CCP trying to remove the ability for me to mine all the materials for a ship.
I had a sense of accomplishment after building a Nestor back in CCP clearly thinks my having fun in that way is bad for the game.
I also have a fear that the reliance on mining in low sec is going to backfire. Without changes to low sec, such as introducing ore signatures, I see the isogen and nocxium needs of the economy being met by the large null sec blocs conducting massive mining operations in low sec areas.
The most obvious example is The Imperium running locus fleets throughout Aridia in order to keep its industrial engine running.
I have one other concern. When putting the plan together, did CCP think of all the additional player-hours required to move all the raw materials around under the new rules?
Is expanding the transportation capacity even possible? I'm honestly not sold on the resource redistribution plan. I hope CCP is flexible enough to make changes quickly once the existing stockpiles run out.
The plan has to be part of a larger effort to remake and improve not just low sec, but all of EVE. If not, things are going to get really ugly.
In EVE , destruction is supposed to lead to production. Overall, the value of the items produced dropped by The cause of the decrease was production activity returning to normal levels in null sec.
The On a positive note, production value in null sec increased by 5. One constant over the last few months is the amount of bounties collected by players.
The truth is something different, as seen below. The NPC bounties collected is the biggest difference between the Blackout month of August and the first full month of the null sec war of Year-over-year, the value of the bounties collected in null sec tripled, from The value of the indices fell another 4.
Year-over-year, the value of the four indices has fallen by Economic output is at its lowest point since the post-Blackout month of October At this point, I think a look at the indices graph from the MER is in order.
The Total Economy and Consumer Price Index graphs above only look at the value of the goods in the baskets for each index.
They do not factor in changes in prices. So, if activity is stable, and the prices are decreasing, the value of an index should also decrease. In the U.
The website Investopedia defines the consumer price index as follows:. The Consumer Price Index CPI is a measure that examines the weighted average of prices of a basket of consumer goods and services, such as transportation, food, and medical care.
It is calculated by taking price changes for each item in the predetermined basket of goods and averaging them. Changes in the CPI are used to assess price changes associated with the cost of living.
The CPI is one of the most frequently used statistics for identifying periods of inflation or deflation.
Apart from the Mineral Price Index, the indices show a long term deflationary trend. The CPI has declined every month since January I have to admit, I let the upcoming mineral distribution changes color how I looked at the MER this month.
Was the economy shrinking due to less activity or deflation? I think the answer is a mix of the two. I also have to bring up the changes to mark August as the final month of relative sanity for the next few months.
I don't know how much the buying frenzy following the dev blog will affect the valuations in the economy in September, much less how the change will impact the October MER.
I do know that keeping up to date on the information in the monthly economic reports will wind up clarifying what is happening in EVE Online.Hier verkaufte All Slots Casino Online am meisten mit 55,28 Millionen…. Und nach dem Farmguide zu Orokin-Zellen widmen wir uns nun den oft benötigten Plastiden. Das Warten hat ein Ende! Wir stellen hier unsere Top 10 der deutschsprachigen Gaming-Blogs vor, die auf jeden Fall mal einen Besuch wert sind:. Gaming-Blogs werden primär von Jungspunden geführt, die sich gegenseitig mit den neusten Game-Launches überschlagen — Der Senior Gamer analysiert in Artikel beispielsweise den Einfluss der japanischen Kultur auf die westlichen First-Person-Shooternberichtet über die glorreichen Remakes Mountain Hardwear Quasar Jacket viele weitere Artikel, die mehr als nur ein Produkttest sind.